5.1 Progress

Now that 5.0 is out, let’s crack on with 5.1 shall we? ūüėä There’s quite a bit going on here, but the most important bit to note is we’re using the standard growlnotify tool to generate the notification you can see in the bottom right corner of the Windows VM. Read more…

Snarl 5.0 Now Available

After far too long in development, Snarl 5.0 is now available for general release. Key Features Completely rewritten from the ground up in C# Browser-based administration console so you can manage Snarl from anywhere on any device Rules-based model allows you to forward notifications via various web services Better network Read more…

Tutorial: Using Instapush

  To Start… Log in to Instapush and head to your Dashboard. ¬†Once there, click on the Apps¬†tab. Step 1: Create an Application This tutorial assumes you’re creating a new application called “Llama” – you can give it a different name, of course, or you can use an existing application. Read more…

Concept: Employee Messaging Tool

  Service that all employee PCs subscribe to. ¬†Can send daily notifications to all users, or specific groups of users. ¬†Project teams could use it to communicate updates to their resources, or to notify them that a new presentation has been uploaded. ¬†Emergency alerts (e.g. bad weather conditions, localised travel Read more…

Concept: Lone Worker

  Employees who work late at the office on their own. Could be an agent on the PC which fires a check messages every so often, or a service the user subscribes to which sends a nag message every so often via SNP 3.0.  

The Basics: Creating a Rule

So, you’ve downloaded Snarl R5.0 and you might be wondering how the new Rules feature works. ¬†Well, this tutorial will get you up and running quickly with a simple one! ¬†We’re going to have our computer tell us the time on the hour… First, make sure Snarl’s running and you Read more…

R5.0 Beta 1 Released

After many years of development, we’re hugely proud to announce that Snarl R5.0 Beta 1 is now available for download. Snarl R5.0 marks a massive change to Snarl, not least in that R5.0 is a complete re-write of Snarl from the ground up in C#. ¬†It also continues¬†the revolutionary rules Read more…