5.1 Progress

Now that 5.0 is out, let’s crack on with 5.1 shall we? ūüėä There’s quite a bit going on here, but the most important bit to note is we’re using the standard growlnotify tool to generate the notification you can see in the bottom right corner of the Windows VM. Read more…

Snarl 5.0 Now Available

After far too long in development, Snarl 5.0 is now available for general release. Key Features Completely rewritten from the ground up in C# Browser-based administration console so you can manage Snarl from anywhere on any device Rules-based model allows you to forward notifications via various web services Better network Read more…

R5.0 Beta 1 Released

After many years of development, we’re hugely proud to announce that Snarl R5.0 Beta 1 is now available for download. Snarl R5.0 marks a massive change to Snarl, not least in that R5.0 is a complete re-write of Snarl from the ground up in C#. ¬†It also continues¬†the revolutionary rules Read more…

R5.0 Alpha 7 Released!

Alpha 7 is now available via the Downloads link. ¬†It’s a massive release with a new admin console look, new features and new extensions and services (previously known as redirects). ¬†We’ll be posting some tutorials that show off the new features over the coming weeks…

Forwarding 

I’m currently working on subscriptions and it’s given me a chance to finally firm up how this will work (as the SNP 3.0 specification is vague on it). A subscription request takes the form: subscribe?[filter][subscriber][password] Filter is an optional list of application signatures to subscribe to, with the default being Read more…

Massive R5.0 Update!

R5.0 is seriously taking shape – thanks in no small way to just how easy it is to create complex applications in C#! Just some of what’s currently in and working: Transports:¬† Not yet, but you’ll soon be able to roll your own network transports to go along with the Read more…

Extensions!

Extensions development is now underway.  Extensions have been a part of Snarl since the very early days and have developed a lot over time. R5.0 takes a slightly different approach (Snarl registers them based on the information they provide) but the general concept is the same. Some screenshots: